Common Mistakes to Avoid
The most frequent mistakes Splendor Duel players make and exactly how to fix them. Real scenarios, strategic reasoning, and actionable corrections for every level of play.
18 min read
Why Mistakes Matter More in Splendor Duel
Splendor Duel is a tight, compressed game. Unlike many engine builders where you have twenty or more rounds to course-correct, a typical Duel match lasts somewhere between 15 and 25 turns, and a single wasted turn can be the difference between winning and watching your opponent claim a Royal card you needed. The two-player format amplifies every misstep because there is no third player to absorb pressure or dilute the consequences of a bad read. Every gem you take, every card you buy, and every turn you spend is felt immediately across the table.
The good news is that most mistakes in Splendor Duel are pattern-based. Once you learn to recognize them, they stop happening almost overnight. This guide breaks down the eight most common errors we see at every level of play, from casual kitchen-table games to competitive online matches. For each one, we will walk through the psychology behind the mistake, a concrete scenario where it costs you the game, and the exact correction you should make starting with your very next match.
1. Hoarding Gems Instead of Buying Cards
Why Players Do This
Gem hoarding feels productive. You see a Level 2 card that costs six gems, you currently have two, and your brain maps out a plan: "Three more turns of collecting and I'll have it." The gems pile up in front of you, your supply looks impressive, and it feels like progress. This instinct comes from games where accumulating resources before spending them is the optimal play, but Splendor Duel punishes this approach because card bonuses are permanent and gems are not.
A Game Where It Costs You
Imagine it is turn four. You have five gems stockpiled and you are eyeing a Level 2 card worth three prestige points. Your opponent, meanwhile, bought a Level 1 card on turn two and another on turn three. Neither card was worth any points, but both provided gem bonuses. By turn five, your opponent effectively has a two-gem head start on every future purchase. By the time you finally buy your Level 2 card on turn six, your opponent has already bought two more cards and is shopping for Level 3s with a robust engine that makes everything cheaper. You spent four turns collecting temporary resources; they spent four turns building permanent ones.

The Correct Approach
Buy cards as early and as often as you can. In the first five turns, almost any Level 1 card you can afford is worth purchasing, even if it gives zero prestige points. The gem bonus it provides will reduce costs for the rest of the game, effectively giving you fractional turns back on every future purchase. A good rule of thumb: if you can buy a card this turn, you need a strong reason not to. Hoarding beyond four or five gems without a purchase plan for the next turn is almost always a mistake.
Key takeaway: Gems are fuel, not wealth. Spend them as fast as you earn them. Card bonuses compound over the entire game; gem stockpiles do not.
2. Tunnel Vision on One Win Condition
Why Players Do This
Splendor Duel offers three distinct victory paths: 20 prestige points, 10 crowns, or collecting bonuses in all five gem colors (plus certain card abilities that can count toward this). It is natural to pick one early and start building toward it, especially if your first few card purchases seem to point in a clear direction. The problem is that committing too early to a single path makes you predictable and fragile. Your opponent can read your strategy and begin blocking it, and if the card market does not cooperate, you have no fallback.
A Game Where It Costs You
You decide on turn three that you are going for the prestige victory. You ignore a Level 1 card with two crowns because it only gives one point. Your opponent takes it. You pass on another crown card a few turns later for the same reason. By turn twelve, you have 14 prestige points and feel good, but your opponent has quietly accumulated 8 crowns. Suddenly they buy one more crown card and hit 10, winning instantly while you were still six points away from your goal. You never tracked their crown count because you were laser-focused on points.
The Correct Approach
Stay flexible through the mid-game. For the first eight to ten turns, focus on building an engine that keeps multiple win conditions alive. Buy cards that advance more than one path when possible: a card worth three prestige that also carries a crown is gold. Only commit hard to a single win condition once you can see a concrete, short path to finishing it, usually around turns ten through twelve. Flexibility is not indecisiveness; it is strategic optionality that forces your opponent to defend against multiple threats.
Key takeaway: The player who commits last usually commits best. Keep two victory paths alive until you can see the finish line on one of them.
3. Ignoring Your Opponent's Board State
Why Players Do This
It is the most natural thing in the world to stare at your own cards, your own gems, and your own plans. Splendor Duel is a game of building, and building is inherently inward-focused. But this is a head-to-head contest, not a solo puzzle. Every turn you spend looking only at your side of the table is a turn you might miss a critical signal from your opponent's board. Are they two crowns away from 10? Do they have four of the five gem colors for the diversity win? Are they sitting on a reserved Level 3 card that would end the game?
A Game Where It Costs You
Your opponent has been quietly buying a mix of cards. You have not paid close attention because you are executing your own plan beautifully. On their turn, they buy a card that gives them their fifth distinct gem color bonus and triggers a special ability. You did not see it coming because you never counted their bonuses. If you had noticed they had four colors two turns ago, you could have reserved or purchased the card they needed, or pivoted to deny them a gem they required. Instead, the game ends and you are left wondering what happened.
The Correct Approach
Develop a habit of checking your opponent's board at the start of every turn, before you even think about your own move. Count their crowns, count their prestige points, and scan their gem bonuses. Ask three questions every single turn: How close are they to the crown victory? How close are they to the prestige victory? Do they have four or more distinct gem bonuses? This takes about five seconds once you build the habit, and it will save you from surprise losses more than any other single improvement you can make.
Key takeaway: Spend five seconds at the start of every turn reading your opponent's board. The information is free; the cost of not having it can be the entire game.
4. Skipping Level 1 Cards
Why Players Do This
Level 1 cards look unimpressive. Many of them are worth zero or one prestige point, and when you look across the table at the Level 3 row with cards worth six or seven points, the Level 1s feel like a waste of time. There is also an aspirational pull toward the bigger cards, a sense that "real" progress means buying expensive things. This instinct is backwards. Level 1 cards are the foundation of your entire game, and skipping them is like trying to build a house starting with the roof.

A Game Where It Costs You
You skip Level 1 cards entirely for the first five turns, collecting gems toward a Level 2 card that costs five gems and gives three prestige points. You buy it on turn five and feel great. But your opponent has bought three Level 1 cards in the same time. They have zero points but three permanent gem bonuses. From turn six onward, every card they buy is effectively two to three gems cheaper than it is for you. By turn ten, they have caught up in points and overtaken you in engine strength. By turn fifteen, they are buying Level 3 cards while you are still scrounging for Level 2s because you have no cost reduction.
The Correct Approach
In the first three to five turns, treat Level 1 cards as your primary target. Look for cards whose bonuses align with the Level 2 and Level 3 cards currently visible in the market. If a Level 1 card gives a blue bonus and you can see two strong Level 2 cards that require blue, that Level 1 card just became the most valuable thing on the table. Even a Level 1 card whose bonus does not perfectly align with your plan is usually better than another turn of gem collecting, because it thins out the turns needed for future purchases and builds momentum that compounds throughout the game.
Key takeaway: Level 1 cards are not stepping stones — they are the engine. Buy two or three before you think about anything else.
5. Misusing Gold Tokens
Why Players Do This
Gold tokens are wild, and wild resources feel precious. Some players hoard them, never spending them because "I might need them later for something bigger." Others grab gold tokens indiscriminately, taking the one-gem-plus-gold option on turns where a three-gem line would have been far more efficient. Both extremes stem from misjudging what gold actually does: it is a flexibility tool and a tempo accelerator, not a resource to stockpile or a default collection choice.
A Game Where It Costs You
You take the one-gem-plus-gold option on turn three because it feels safe, even though there was a diagonal line of three gems on the board that included two colors you needed. You have now collected two tokens instead of three, putting you a full gem behind. Two turns later, you spend the gold to buy a Level 1 card you could have afforded without it if you had taken the three-gem line earlier. The gold token gave you nothing; it cost you a gem of tempo. Alternatively, picture the reverse: you are sitting on two gold tokens and a card comes up that you are one gem short of affording. You hesitate to spend your gold because you are saving it for a Level 3 card. Your opponent buys the card instead. The Level 3 card you were saving for never shows up.
The Correct Approach
Take gold tokens when the gem board does not offer a useful three-gem line, when you need exactly one specific gem to complete a purchase next turn, or when taking a particular gem plus gold denies your opponent a critical resource. Spend gold tokens promptly. Their value depreciates rapidly because they occupy one of your limited gem slots. A gold token sitting in your supply for four turns is a gold token that prevented you from holding a real gem for four turns. Use gold as a bridge to buy a card one turn earlier than you otherwise could, not as a savings account.
Key takeaway: Gold tokens are a bridge, not a vault. Take them with purpose and spend them quickly.
6. Not Counting Crowns
Why Players Do This
The crown victory is the sneakiest win condition in Splendor Duel. Crowns do not have their own dedicated track or scoreboard that screams for attention. They are small symbols on cards that accumulate quietly, and because many crown cards also provide prestige points, players tend to focus on the points and lose track of the crowns. It does not help that crown-heavy strategies often look unimpressive until the very turn they win. A player with eight crowns and nine prestige points does not look threatening if you are only watching the prestige race.

A Game Where It Costs You
Your opponent buys a mix of cards throughout the game. Some have one crown, a couple have two. You are not counting because you are focused on your own prestige engine, which is humming along nicely at 16 points. Your opponent buys a Level 2 card with two crowns, bringing their total to 10. Game over. You had four more points than they did, but points do not matter when someone hits 10 crowns. If you had been counting, you would have noticed them at 8 crowns two turns ago and could have reserved or bought the card they needed to finish.
The Correct Approach
Track both players' crown counts explicitly. Some players keep a mental tally; others find it helpful to arrange their crown cards in a visible cluster as a reminder. The critical threshold is seven crowns. Once any player reaches seven, the other player must start factoring crown denial into every single decision. This might mean reserving a card you do not intend to buy simply because it carries two crowns your opponent needs, or prioritizing a crown card purchase over a prestige card purchase. Awareness is everything here. The crown victory only catches you off guard if you are not watching for it.
Key takeaway: Seven crowns is the alarm bell. Once either player hits seven, crown denial becomes a top priority.
7. Poor Gem Board Reading and Denial
Why Players Do This
The gem board in Splendor Duel is a shared resource, and reading it well requires thinking about both what you need and what your opponent needs. Most players, especially newer ones, look at the board purely from their own perspective: "What line gives me the gems I want?" This self-focused reading misses half the picture. The gems you leave behind are the gems your opponent will take. Every collection decision is simultaneously a giving decision, and ignoring that second dimension means you are effectively helping your opponent for free.
A Game Where It Costs You
The gem board has a line of three gems that includes two greens and a white. Your opponent needs green for a Level 2 card they have been building toward. There is another line available to you that gives you a blue, a red, and a black, all of which you can use. You take the blue-red-black line because it perfectly serves your plan. Your opponent immediately takes the two greens (as a same-color pair), buys their Level 2 card, and gains a crucial three-point swing. If you had taken the line with the greens instead, you would have gotten gems that were slightly less optimal for your immediate plan but denied your opponent a purchase that accelerated their game significantly.
The Correct Approach
Before finalizing your gem collection each turn, scan the board for what your opponent likely wants. Look at the cards they can almost afford and identify which gem colors they are short on. If you can take a line that both advances your plan and denies theirs, that is the ideal move. If you have to choose between a slightly better line for you and a denial line, the denial play is often correct in the mid and late game when individual purchases carry more weight. Think of gem collection as offense and defense simultaneously. The best gem takes serve both purposes at once.
Key takeaway: Every gem you take is a gem your opponent cannot take. Factor their needs into every collection decision, especially from the mid-game onward.
8. Over-Reserving Cards
Why Players Do This
Reserving a card feels clever. You are locking away something valuable, denying it to your opponent, and giving yourself a guaranteed future purchase. The psychological satisfaction of reserving is high, which is exactly why players overdo it. Each reservation costs you a full turn of development. You get a gold token as consolation, but you do not get a card bonus, you do not get prestige points, and you do not advance any win condition. One well-timed reservation is a powerful tactical play. Two or three reservations in a short span is a strategic disaster.

A Game Where It Costs You
You reserve a Level 3 card on turn six because it is worth seven prestige points and you do not want your opponent to get it. On turn eight, you reserve a Level 2 card with three crowns for the same reason. You now have two reserved cards, a gold token from each reservation, and you have spent two full turns doing nothing to advance your engine. Your opponent, who spent those two turns buying cards, now has four more permanent bonuses than you do. Worse, the Level 3 card you reserved costs eight gems and you have three bonuses total. You will not be able to afford it for another five or six turns. By the time you can buy it, the game may already be over.
The Correct Approach
Reserve a card only when two conditions are met: the card is genuinely game-changing (either for you or for your opponent), and you can realistically purchase it within two to three turns. If you cannot afford a reserved card soon, it is dead weight occupying a slot in your hand and a turn you will never get back. Never have more than one reserved card at a time unless you are in a very unusual game state. If you find yourself wanting to reserve a second card, buy one of your reserved cards first. Reservation is a scalpel, not a strategy. Use it once, with precision, and move on.
Key takeaway: Reserve only what you can buy within two to three turns. If you cannot afford it soon, you cannot afford the tempo loss of reserving it.
Quick Reference: All Eight Mistakes at a Glance
| # | Mistake | Why It Hurts | The Fix | |---|---------|-------------|---------| | 1 | Hoarding gems | Gems are temporary; you fall behind on engine building | Buy cards as soon as you can afford them, especially early | | 2 | Tunnel vision on one win condition | Predictable and fragile; opponent can block you | Stay flexible until turns 10-12, then commit | | 3 | Ignoring opponent's board | Surprise losses to crown or diversity victories | Check their crowns, points, and bonuses every turn | | 4 | Skipping Level 1 cards | No engine means expensive mid and late game | Buy 2-3 Level 1 cards in the first five turns | | 5 | Misusing gold tokens | Wasted tempo from bad takes or hoarded wilds | Take gold with purpose, spend it within a turn or two | | 6 | Not counting crowns | The sneakiest loss condition catches you off guard | Track both players; 7 crowns is the danger threshold | | 7 | Poor gem board reading | You hand your opponent exactly what they need | Consider opponent's needs before every gem collection | | 8 | Over-reserving cards | Each reservation is a full turn of lost development | Reserve once, buy it soon, and never stockpile reservations |
Final Thoughts
The common thread across all eight mistakes is tempo. Splendor Duel is a game where every single turn must count, and each of these errors wastes time in a different way: hoarding wastes turns on temporary resources, tunnel vision wastes turns building toward a blocked path, ignoring your opponent wastes the information you need to make good decisions. The fastest way to improve at Splendor Duel is not learning flashy new strategies but eliminating the small, habitual mistakes that bleed away your turns. Fix even two or three of these, and you will notice an immediate difference in your win rate. The rest will follow with practice and awareness.